Review: Burnout Revenge (Xbox 360)
Electronic Arts purchase of Criterion, along with the companies acclaimed Renderware development tool set caused uproar amongst developers worldwide, rumours of mutiny and threats of boycotting from the hardcore fans and mostly absolute joy from executives and public relations people in and around the company. Was it a success for EA? Without a doubt is was, but what about the fans? With the arrival of Burnout 3: Takedown, hordes of completely misplaced musical accompaniments ravaged our ears and a woefully delivered online system blighted and for many, ruined our appreciation for what was overwhelmingly regarded as a stand-out British franchise. Enter Burnout Revenge. A not so heavily marketed next-gen outing for the Xbox 360, part of the second wave of titles to grace Microsoft?s all conquering joy machine, allegedly.
Those of you new to the franchise are in the same journalistic boat as me, kind of. Having never really bothered with the franchise before, it appeared a decent challenge for the senses and indeed the word count to crack the game wide-open and deliver an all encompassing review on the merits, the pit-falls and quite possibly the sublime about the game. So where to start? Big intro? Done. Background to the game? Done. Actually review? Oh right, hang on then?
Jumping straight into the game, we?re greeted by something amazing! An EA HD game with text you can read on a standard definition television (Am I the only one to have this problem so far?) and to be honest, it?s a sight for sore eyes. Presented with the usual slick menu, you?re given options to jump straight into arcade racing or opt for a career, allowing to race around some of the smoothest tracks on any system. By smooth, we mean 60fps with a ton of post processing effects all over the place. It?s like the graphics designers said ?Ok, we?ll make the main game look a little better than average, but then we?ll just make these kids spurt all over the place once it starts moving?!
Not the ideal analogy, but probably the best way to describe the feeling you get once you get towards the top end of 5th gear. Slam on the boost and you?re really not going to believe how smooth this is. No loss of frame-rate and the screens still filled with tens of cars at any one times. Particle effects portray the sparks from paintwork skimming of an opposing vehicle, dust clouds from explosions aplenty. We froze gameplay for a second using our amazing technical skills (DVD recording then paused), we counted no less than 23 different cars on screen with an unnoticeable draw distance due to the fact that there isn?t one we could see. No matter how many cars we rammed, it just would slow down! We?re not sure if this is a multi-core game in the first evidence, but damn! It looks so freakin? sweet as the Americans would say. They also call this vehicular combat, so we?ll just ignore them for a little while.
Sonics in the game have also had a major improvement for nex-gen, with a varied selection of rock and dance music to offer a more suited accompaniment to the game, but remember, you can always have your own playlists with 360, so we decided to opt for a list of rock royalty form our own collection. Nothing against the producers choice, but we?re quite sure we know what we like Mr EA thank you very much.
The crash series makes an addition to the Xbox 360 stable, although it doesn?t quite capture the essence of the originals or so I?m told. To quote my source directly; ?It?s a bit slow in parts. Quite pants really?. So we thought we?d leave trying that out for online. Online? Is it worth the hassle after the immense let down of the last in the series? You?ll be glad to hear that online is where it?s at for Revenge, giving you multiple options from crash to series racing, along with a stable and lag-free lobby and race situation, allowing you to relax in an almost perfect online environment. (How can you call staring at the screen so you don?t miss anything relaxing?)
So, all that?s left to do is sum up my first experience with Burnout. It?s a fine racer, but it?s not really a racer. It?s an average looking game whilst at the same time a stunner. The music is varied and not to shabby, when I?ll probably use my own soundtrack anyway. Is it an essential purchase thought? I tough question but one than can be answered on two fronts.
On the one hand, it?s a good game, with lots of replayability with unlockables, as well as the ever present gamerscore to achieve through completion of the game. Hardcore fans of the series should take a healthy shine to the game, while new followers won?t feel out of place in a savage online battle with a little practice. A solid start to my Burnout love affair I?d say. Id I could only find time to play online more, I?d probably love this. You probably will.