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October 31, 2007

Wii Gets Snookered

Filed under: News, Nintendo — stuart @ 1:18 pm

Today SouthPeak games have announced there first Wii title in the form of Party Pool and will see players taking part in 13 different single and multi-player modes.

The game includes the usual 8-ball, 9-ball, snooker game modes but will also feature unusual game modes like Rotation and Black Jack which will take place in 10 different exoctic locations.

The game will also make use of the Wiimote to its fullest with very strong adjustment, targeting and placement properties.

Melanie Mroz Executive Vice President of SouthPeak games said in a statement that “Pool Party is a major milestone for us, being our first title for Wii. In line with our philosophy of publishing games with an emphasis on distinctive individuality and outright fun, Pool Party’s light-hearted settings and characterisation make it a perfect title for us and we’re certain it’ll be a group-gaming favourite when released in February 2008.”

Cheggers gets his own game

Filed under: Uncategorized, News — stuart @ 1:11 pm

Yes you have read correctly Keith Chegwin has now got his own game in the form of Cheggers Party Quiz which has come from Oxygen interactive and is avaliable now on the Playstation 2 and PC but will also be gracing the Wii soon.

Players have the chance to try out 8 rounds that include Opening Night, Big Break, Picture Show, Star Turn, Prime Time, Typecast, Channel Hopping and Final Cut.
The games can be played all on your own (if you have no friends) or with up to 7 of your mates on the Playstation 2 version (Perfect for a party).

In a statement Cheggers said “I’ve been a gamer since the days of the Atari, so being a star in my very own title is fantastic. I had a right laugh being the host in Cheggers Party Quiz and made sure that it’s a fun game for all the family to enjoy.”

The game is out now on the PS2 and PC and will soon be out on the Wii

Resi Evil Wii hit’s 1 million

Filed under: News, Nintendo — stuart @ 1:00 pm

In a bit of a surprise to Capcom it seems that Resident Evil 4 on the Wii has sold better than they thought it would in fact much better.

Capcom only expected the game to sell no more than 420,00 unit’s except now it has gone over the 1 million mark which has come as a big surprise to Capcom themselves.

This story shows one of two things, firstly that Capcom had low expectations for one of the best games of the last few years with one of the best control systems on the Wii and secondly it also shows Capcom that the Wii is a big console and that it’s going to see more sucess than the Gamcube did.

Just to add one thing to this news story is that Capcom have also said that there fantastic PS2 game Okami will also be gracing Nintendo’s box of Tricks early next year.

October 25, 2007

199GBP 360 Tommorow

Filed under: News, Microsoft — stuart @ 10:12 am

If you have’nt got a 360 yet yet (You can’t call yourself much a gamer if you have’nt) then i think Microsofts new offer should tempt you even more.

Out tommorow in the shops is the new 360 Arcade Scu, in the box will be Microsofts white console with a nice new HDMI port on the back, a wireless pad (yes not a wired one this time), a 256MB memory card (something to save your games on and 5 XBLA games on the console.

The games included are Pac-Man Championship Edition, UNO, Luxor 2, Boom Boom Rocket and Feeding Frenzy.

So now this gives you on hell of a reason to get an Xbox 360 now

October 10, 2007

City of Heroes Dev Diary

Filed under: Uncategorized, News — stuart @ 6:14 pm

We have a little treat for you here with lead designer of City of Heroes/Villians Matt Miller taking you through a Dev Digest titled standing apart in a crowd: Weapon customization, so enjoy.

Standing Apart in a Crowd: Weapon Customization

One of the most often requested features for the “City Of” games is power customization. We already offer some of the most extensive costume customization of any MMO on the market, but that’s just the tip of the iceberg for what our players desire. They want the ability to customize every single bit of their character, including how their powers look.

Unfortunately, the animation and effects system that City of Heroes was built on didn’t lend itself well to customizing power blasts or
altering the colour of the fire attacks. Numerous powers have baked-in elements that would require a nearly insurmountable effort to get power customization to work at the level our players have come to expect. When faced with this fact, we decided that we would much rather devote the animation and effects time into new powers and new effects than going back over older powers and giving them a purely cosmetic facelift.

When it came to adding new powers to the game, Jack Emmert, the
Creative Director at Cryptic Studios, suggested that we poll the players to find out what they wanted in the way of powers. We knew we wanted to do a melee set and a defensive set so that the melee archetypes (Tankers, Scrappers, Brutes, and Stalkers) could get some much needed love. When we reviewed the results of the polls, the defensive set that the players wanted the most was Shields.

The players wanted it, but we were pretty sure that the players all had different ideas of how it would be implemented. We did a straw poll within the dev team, and everyone had a different idea of what the “shield” should look like. It was so varied in responses that we didn’t think we could make a shield that would satisfy even a quarter of the people who wanted the set. That’s when the animation team did some investigation on the way our weapon powersets were rigged up.

The team came back with very promising results: they were able to swap weapon geometry fairly easily and still keep the animations intact. With this hurdle cleared we just needed the UI time to get the costume creator working with the new weapon altering abilities and we would be able to let players choose their own shield graphic when they were working on the costume for their character!

Alas, the actual animation time involved in getting the Shield set done was too much for Issue 11’s schedule, so the powerset itself was shelved for a later issue. However, we decided to use this functionality with any and all
weapons that were currently available in powers, and with Dual Blades as the new melee powerset in Issue 11, it was only logical that players could alter the left and right weapons for powersets that used both hands.

The initial tests were very promising; using models ripped from the
game, our development team was rediscovering existing powersets with new graphics. Although it was strictly a cosmetic change, no alteration of damage type or the like, new weapon models really made some of the older
sets feel different and breathed new life into them! Choosing a Warhammer for the War Mace powerset doesn’t alter any of the powers, but does give
your character a lot more distinction. And since these are chosen on a per-costume basis, characters can have different weapons for their different outfits, if they so desire!

The goal was that every weapon power would get their default weapon, an archaic or mystical version of the weapon, and a high-tech or more modern
take on the weapon. We succeeded in this area with many powersets, and even
were able to add a bunch of weapons that we had in the game already so the players could further customize their characters.

We then decided that certain weapons should be “unlocked” as rewards for
achieving milestones. These would be the weapons that were closely
identified with enemies in the game; the Thorn sword from the Circle of Thorns, the Red Cap’s daggers, Rikti swords, etc. These “prestige” weapons
are earned through normal play so that archetypes that use them could further customize their character. Additionally, players who obtain these
exclusive weapons could be seen, at a glance, as having overcome these opponents.

All in all we are very pleased with the implementation of Weapon
Customization. We are always happy when we can give players something they
have been asking for. Players can expect to see more and more weapons added
to the costume creator as the game moves forward!

Following is a list of powersets and their respective weapons that are currently planned for testing in Issue 11. This list may well change during the testing process.

Assault Rifle
Assault Rifle
Merc. Assault Weapon
M-14/M-380
Tactical Assault Weapon
Tommy Gun
Council Assault Weapon
Council Sub-Machine Gun
Nemesis Rifle
Vanguard ‘Redding’ Rifle

Axes
Battle Axe
Pickaxe
Hatchet
Shovel
Rikti Axe

Dual Blades
Scimitar
Longsword
Falcata
Khopesh
Gladius
Redcap Dagger
Faer Dagger
Dragon Dagger
Katana
Wakazashi
Ninja Blade
Tanto
Sai
Rapier (Right Hand Only)
Main Gauche (Left Hand Only)

Bows
Recurved Bow
Arcane Bow
Compound Bow

Claws
Hero Claws
Villain Claws
Fury Claws
Talsorian Blades
Shadow Blades

Katanas
Katana
Ninja Blade
Fantasy Blade

Maces
War Mace
War Mace 2
Flanged Mace
Studded Mace
Warhammer
Sledge Hammer
Baseball Bat
Club
Shillelagh
Skull Club
Bone
Carnival Mallet
Shovel
Tech Mace
Fantasy Mace

Pistols
Semi-Auto
Revolver
Magnum Revolver
Revolver w/Laser Sight
Match Compensator
Tactical Sidearm
Flintlock
Mini-Uzi

Pulse Rifles
Pulse Rifle
Crey Pulse Blaster
Rikti Blaster
Rikti Rifle
Retro Rifle

Broadswords
Broadsword
Flamberge
Shadow Bane
Cutlass
Thorn Blade
Tsoo ‘Katana’
Rikti Sword

Nintendo news overload

Filed under: News, Nintendo — stuart @ 9:50 am

It seems that Nintendo have gone into news overload with the announcement of alot of interesting news stories, so below is just a few of them.

Sonic Getting ready for a Brawl
Sonic has finally been announced for Super Smash Bros Brawl with the Blue headgehogs special move also been announced that will see him turn into super Sonic.
This won’t be the first Nintendo game sonic will apear in he will also race against his rival Mario in the upcoming Mario and Sonic at the olympic games.

Monster Hunter 3 Heading to Wii
Capcom have said today that they are releasing the fantastic Monster Hunter 3 on the Wii.
The game was originally released on the PSP and this will be the first monster hunter game that has been released on a non Sony console.

HudsonSoft announce there first few games for
WiiWare

HudsonSoft have announced there first three games that will apear on WiiWare Nintendo’s new original games channel.
First off there will be a brand new bomberman game along with a karaoke game titled Joyasound.
Finally there will be a brand new Star Solider game that will make the fans really happy.

SquareSoft announce new Final Fantasy Game
On top of HudsonSoft announcing there first few WiiWare games SquareSoft felt a little left out so they have just announced the first Final Fantasy game that will grace WiiWare, titled Final Fantasy Crystal Chronicles: Little King and the Promise Country this will be the first WiiWare game and will be released in March next year along side the release of WiiWare.

New DS demo Channel
It’s been a long time coming but Nintendo have said that there will be a new channel for the Wii that will enable people to download demos from there Wii onto there DS, titled Everybody’s Nintendo Channel we should see early next year.

Bikes In Mario Kart
Finally the last piece of news Nintendo have said that for the first time a Mario Kart game will feature bikes as well as the usual Karts.

Well thats it for now and as soon as we get more news we will let you know

October 9, 2007

I’ll be back

Filed under: Uncategorized, Opinion — stuart @ 5:35 pm

As you can see there has’nt been much in the way of activity on here over the last few weeks well i hope to change this soons as i’ve not long finsihed the forum and i have been very busy but i am hoping to get back to posting at least one news story on here everyday very soon.

October 8, 2007

Hello world!

Filed under: Uncategorized — Administrator @ 3:57 pm

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